open media group
 
         
 
projects
 

Project 01 - The MediaToy Suite

Our first meta-project is the MediaToy Suite of projects. We have broken the larger work down into separate but interrelated projects because we believe that while each contributes to the whole (the GooglePlex game, for example, incorporates the SimulationEngine and the WorldBuilder as well as its own play properties), each also has merit as its own product that may be applied to other uses. We look forward to creating whole new MediaToys from the individual elements after this first product.

 
download MediaToy GooglePlex demo game now!
 

Please refer to the MediaToy Product Specification for the latest product description. Please refer to the MediaToy Technical Status for current status issues, bugs, etc.

What is a MediaToy?

A MediaToy is an interactive digital product which itself synthesizes various kinds of rich media such as sound, graphics, 3D and dynamics to interact with you in as many different forms of play as possible.

The MeOMG MediaToy suite of products is leveraged by powerful technologies, such as Java and MathEngine, and aims to bring the power of new technologies together into an entertaining product that enables the end user to play with what's possible. This first MediaToy Project is designed to allow the average end user to build sophisticated environments, build them for a purpose, play with their constructs, share their constructs with friends, and explore the constructs of others.


Project 01.01 - MediaToy SimulationEngine

This is the Java layer on top of MathEngine, MathEngine Collision, and Java3D which lets all of our components talk to each other. It presents the developer with a component interface with strong event routing concepts and a database for discovering components based on their features. It is similar to other component interfaces such as Javabeans.

Go to the project pages...

v1.0 scheduled June 15, 1999. (JavaOne)


Project 01.02 - MediaToy WorldBuilder

A world authoring tool that allows the user to wire together primitive objects and engine objects into complex scenes. For building game levels which can then be played by the user. This utility can be adapted with new Libraries and Gameplay Properties to support any of a variety of different game products. Design goal: a child can use it.

Go to the project pages...

v1.0 scheduled December, 1999.


Project 01.03 - MediaToy GooglePlex

GooglePlex MiddleEarth level - click here to download the demo game now
download the
MediaToy GooglePlex
demo game now!

 

 

GooglePlex is a marble/puzzle/maze game which, thanks to the WorldBuilder, is what the players make of it. This is the first game we are building that uses/incorporates the WorldBuilder and runs on the SimulationEngine. The player avatar is a marble which rolls through environments exploring, avoiding obstacles, solving puzzles and/or racing to the finish. The play properties library of the Game will allow level builders (using WorldBuilder) to designate their own play qualities and win scenarios from a variety of options.

Go to the project pages...

Demo v1 scheduled June 15, 1999. (JavaOne)
Demo v2 scheduled August 8, 1999. (Siggraph)


Project 01.04 - MediaToy SimulationBrowser

Runs inside of Netscape or Internet Explorer from within the MediaToy environment, and allows users to browse web pages hosting simulation scripts. It's a plug-in for viewing our scene description format that provides expanded online features for play networking, communications, and to facilitate online browsing/previewing/downloading of game level-source sites.

v1.0 for sometime after Siggraph '99 (possibly the Tokyo Games Show in late September), dependant upon what we learn and how we do over the coming summer months.

Go to the project pages...


   
   
© Open Media Group 1999