open media group
 
         
   

google complex

drop the ball

 

 

 

 

 

 
the in-house team
 

There are certain areas of project development that all members of the team participate in, including game concept & design, production scheduling, feedback, and communication with 3rd party developers.

Glenn, Jingyu, Ron, Lorna, Anselm

Lorna, Jingyu, Glenn, Anselm (dropping the ball), Ron

    • anselm - technical lead & administration
    • glenn - artist
    • jingyu - 3D artist
    • lorna - creative director
    • mika - 3D artist (now at ME Oxford)
    • ron - junior programmer

... and we couldn't resist an album cover spoof. There are more photos further down this page.

 
bullet Anselm Hook
 

The role: Technical lead & administration.

The background: Anselm has over fifteen years professional experience as a software engineer, twelve of those in the video games industry. He has seven published game products, highlights of which include Sword of Sodan for Electronic Arts, Dragon Lair on CDROM for Readysoft, and most recently Vigilance for Segasoft.

His comments: I believe it's very important to have mountain biking on Mars.

anselm@openmediagroup.com

 
bullet Glenn Gear
 

The role: Artist. Glenn is responsible for defining and executing the look of the game world and all publicity materials associated with it. He is also refining the image of the Open Media Group, and the look and feel of our web site design.

The background: Glenn Gear has a MFA in Sculpture and has worked as an artist's assistant for the past three years. He has developed a number of web sites and has done freelance graphic design in his spare time. He used to work in an animation studio where he coloured animation cells by hand...the old fashioned way.

On-line Portfolio: http://host4u.upws.net/gearbox

His comments: When I was small, my sister and I would spend hours dropping wax crayons into our electric heater. We watched in complete awe as the colours melted on the heat sinks, merged into one another, and slowly dripped to the floor. While this may seem wasteful to some and somewhat of a fire hazard to others, it remains as my first lesson in colour theory and the value of "interactive" design.

glenn@openmediagroup.com

 
bullet Jingyu Liang
 

The role: 3D Modeller

The background: Jingyu Liang has a B. Arch. degree and had been practiced as an architect both in China and in Canada. His finished projects are varied from large scale urban planning to tiny pieces of furniture. Comparing with budget limitation of real world construction, computers provide unlimited materials, easy and safe way to build. So it answered why he is here. He devotes himself to virtual 3D world creating light and shadow just like he used steel, glass and concrete before.

His comments: Less is more.

jingyu@openmediagroup.com

 
bullet Lorna Moroz
 

The role: Game design, production management & creative direction. This includes design research, and group and project documentation including conceptual tools and marketing materials (call it "writing" <g>). Lorna is also our webmistress.

The background: Lorna has a BFA Honours in Theatre Design & Production, experience in web design, and spent two years wearing many hats (game design, head writer, production management, creative direction) for a development house startup in Calgary, Alberta.

Her comments: A designer surrounded at all times by a large number of programmers, physicists and mathematicians is a challenging position to be in. I qualify myself as an addicted reader, most notably of science fiction. It's the ideas and extrapolations of those ideas that make the genre better than any other, though I do still make forays elsewhere. In other personal foibles I also collect LEGO, but to play with, not to treasure "the complete set". (The Star Wars sets are amazing!!) Loving construction toys means I'm really looking forward to playing with our own game.

I have a personal site, but I'm not going to tell you where it is until I've updated the poor, horribly neglected piece of web-lint.

lorna@openmediagroup.com

 
bullet Mika Välimaa
 

The role: 3D Modeller. Mika is filling in this role for the MeOMG until late September 1999. (now at ME Oxford)

The background: Mika is currently a student of industrial design at the University of Art and Design, Helsinki, and is in the process of finishing his thesis (final) work on the real time Harvester training simulator developed by Lateral Logic (Canada, Finland) for Valmet. Mika was a high end visual database designer with Lateral Logic, Finland since 1997, through to the acquisition of that company by MathEngine in early 1999, and has continued on with MathEngine in the same role.

Mika has also taught CAD at the University of Art and Design.

His comments: Mika keeps hisself to hisself.

mika@openmediagroup.com

 
bullet Ron Timbol
 

The Role: Junior software developer

The Background: Ron is completing a degree in Computer Science at Concordia University, with a minor in Digital Image/Sound and the Fine Arts. He also holds a Technicians degree in Digital Systems.

Personal site, resume: http://alcor.concordia.ca/~r_timbo/index.html

Comments: (none at the moment... I'll get back to you)

ron@openmediagroup.com

 

 

   
   
© Open Media Group 1999